

I managed to get the Skills List down to 30 skills, which fit nicely in the 3 columns to the right of the Characteristics. I was able to collapse some skills together and eliminate some skills that would either be impossible or unlikely to use in a video game. That could work! I did an analysis of the Skills granted for all the careers and found that some skills were seldom used (like Explosives). I realized I was using the default project screen size, so I changed the screen resolution to 1280x720 (HD res using the Yanfly Core Engine) and got enough room for 4 columns of 11 rows for a total of 44 variables. That seems like a lot but it's not enough I have 7 Characteristic scores plus over 33 skills on the standard Traveller SRD skill list. They are part of the Yanfly Full Collection as well as the Skills & Status Menu Pack.Īfter installing the two plugins mentioned above, I was happy to see I could get 4 columns with 8 rows for a total of 32 possible variables.

Unfortunately, RPG Maker only comes with a set of JRPG-support hooks that we can access. Even if it happens automatically players appreciate, and expect, to see Skill progression and Characteristic progression (at least up to a maximum number of points). Players are going to want to increase their base stats and skills over time. Skills are also a must-have for most role-playing games. Character Sheets And SkillsĬharacteristics or attributes are basic requirements for most RPGs. In this article, I will cover the Character Sheet and Background Skills as well as the RPG Maker plugins I used to support non-random character generation. Part 3 of the Making Cosmic Drifter series.
